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Variants
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You can activate and manage Variants within your project using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin installed to enable this UI. Once you've enabled the Variant Manager Plugin and you'll see the Variant Management panel. slot demo maxwin is divided into four columns. In the left column, you'll find a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor click on it in the list, and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also save the current value by clicking the right-hand icon. When you alter the value the Variant will update the captured value and record the new value for that property. The Level Viewport value won't be affected, but the project will be saved. If the Variant is activated the Variant will have the ability to call the functions that are available to the bound Actor.
The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is active the property's value of capture will be the same as the value of the Variant. If the Variant is off, the property's captured value won't be updated.
In the Values tab, you'll also be able to see the constraints of the Variant you're currently working on. For example, if your current Variant is set to 150% BOM, you'll see that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, as with other components in Unreal can be edited and added into your project. Once you have created the Variant, bind it to an Actor and saved it the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. To display the Variants within your interface, you can use thumbnail images.